Seasons & Episodes
The City of Arkadia (1)
While exploring a cave, Matt and Rebecca meet Arkana, who tells them of her mission. When the pirates attack, they are r
The City of Arkadia (2)
Between Two Worlds (1)
Tehrig is swept away by the powerful currents of the River of Time. The group finds themselves in a land occupied by a p
Between Two Worlds (2)
Arkana and the Beast (1)
Arkana is kidnapped by the Thot, a gigantic, well-meaning beast who lives in an abandoned metropolis.
Arkana and the Beast (2)
The Pirate Klub (1)
The Pirate Klub (2)
Living Crystal (1)
In a crystalline strata that echos with the sound of the Tehra, the group meets Galileo and are taken prisoner by the In
Living Crystal (2)
The Law of the Mogokhs (1)
In a snow-covered land, Spartakus and his friends meet Mira and her grandfather and help them defend their village again
The Law of the Mogokhs (2)
Night of the Amazons (1)
Massmedia teams up with Arkana and Tehrig to rescue Spartakus, Mighty Matt, and Sleazeappeal, who are being held prisone
Night of the Amazons (2)
The Capture of Demosthenes (1)
The group tries to rescue the great orator Demosthenes from Nasty Max and return him to Athens to clear his name.
The Capture of Demosthenes (2)
Tada and the Royal Insignia (1)
Tada and the Royal Insignia (2)
The Icy Web (1)
Pursued by the pirates, Tehrig travels to the ice-covered stratum of Icelandis, where one of the three legendary gateway
The Icy Web (2)
The Pirate Convention (1)
Having found the way back to Arkadia for them, Spartakus leaves the group. Nasty Max, however, soon captures the group a
The Pirate Convention (2)
Out of Control (1)
Tehrig is damaged while traveling through a dangerous passage, causing him to believe he is still in Arkadia.
Out of Control (2)
Children... and Mice (1)
Children... and Mice (2)
The Gladiators of Barkar (1)
The Gladiators of Barkar (2)
The Emperor Quin and the Eighth Kingdom (1)
The Emperor Quin and the Eighth Kingdom (2)
The Dark Hole (1)
The Dark Hole (2)
The Drummer (1)
When Spartakus plays a song taught to him by his father, a drummer mysteriously appears and leads him on a bizarre journ
The Drummer (2)
Rebecca: Pirate of the Sea (1)
Rebecca: Pirate of the Sea (2)
Star Healer (1)
Star Healer (2)
The Prisoners of Lost Time (1)
Matt discovers a strange mask that transports the group to another time and place. A man named Arkshag claims that he ca
The Prisoners of Lost Time (2)
Emergency Landing (1)
Emergency Landing (2)
The Court of Miracles (1)
The Court of Miracles (2)
Interstratas War (1)
Matt and Rebecca discover a parallel world that resembles their hometown, where a war has been raging for countless year
Interstratas War (2)
The Defeat of Gog and Magog (1)
The Defeat of Gog and Magog (2)
Dr. Test (1)
Believing Arkana to be long-lost love, a mad scientist sends Tehrig back in time through the group's many adventures, in
Dr. Test (2)
The Secret of the Auracite (1)
The group finally reach Arkadia and try to solve the mysteries of the Tehra. Spartakus discovers that his wristguard may
The Secret of the Auracite (2)
Prophecy of the Auracite (1)
The group returns to Arkadia to attempt to free the Prisoners of Lost Time but discover that the Tehra will never be per
Prophecy of the Auracite (2)
The Most Dangerous Game (1)
The group is forced to battle in a real-life chess match against some of their most fearsome enemies.
The Most Dangerous Game (2)
Cyrano (1)
Cyrano (2)
The Tightrope (1)
Matt follows a devilish trickster and his supernatural pets, a giant eagle and a teleporting snake, on a dangerous quest
The Tightrope (2)
The Twisted Rainbow (1)
While crossing the deserts of Barkar, Spartakus recalls the incident that took away his family and forced him into slave
The Twisted Rainbow (2)
High-risk Highrise (1)
Ringnar holds Tehrig prisoner, forcing his triggies to build new luxury high-rise apartments for the pirates. When Nasty
High-risk Highrise (2)
The Boy Pharaoh (1)
The travelers meet Tutankhaton, who is about to become pharaoh, and are caught up in a plot by the boy's uncle and the P
The Boy Pharaoh (2)
The Floating Casino (1)
When the pirates capture just about everyone on the seas, the group find themselves prisoners in the hold of the pirates
The Floating Casino (2)
Prince Matt (1)
Prince Matt (2)
The Land of the Chameleons (1)
The group befriends a city of people descended from the original Arkadians. They use their shapeshifting powers to help
The Land of the Chameleons (2)
The Token of the Manitou (1)
The travelers are aided in their search for an underground vein of metal that may be auracite by a powerful but suspicio
The Token of the Manitou (2)
The Master of the Tongues (1)
Guided by a mysterious mute woman, the group ascends a large tower filled with recorded knowledge from throughout histor
The Master of the Tongues (2)
The Land of the Great Spider (1)
The travelers are caught in the web of a giant spider. Bic and Bac are held captive by a tribe of their anteater cousins
The Land of the Great Spider (2)
The Ransom of Peace (1)
The group returns to Mira's village, which is preparing another confrontation with the Mogokhs. The villagers are divide
The Ransom of Peace (2)
The Triangle of the Deep
The travelers investigate the stratum where the People of the Deep mysteriously vanished long ago. To help Tehrig stay o
Uncle Albert
The group investigates a city closed in by giant walls and are captured by the army of Iron Men, who terrorize its citiz
Tehrig's Nightmare
A badly damaged Tehrig returns to Arkadia for repairs and soon begins thinking he's actually the pirates' ship. His frie
Rainbow's End
The travelers discover an abandoned city that was once inhabited by the Arkadians who built the Tehra. Rainbow is here,
Holiday Fever
Tehrig is stuck in an ancient trap designed to disable ships run by artificial intelligence. Fortunately, the pirates ar
Dodo
Tehrig lands on an island inhabited by slow-witted dodo birds that can draw people into their dreams of flight. Rebecca
The Shadow of the Tehra
The travelers discover the explorer Ulysses adrift at sea and help him reach the lost island of Atlantis, which only rea
The Temple of the Condor
The group discovers an Aztec-like pyramid hidden deep within a mountain fortress. They meet a priest who intends to save
Mama Thot
The group returns to the city where Arkana was kidnapped by Thot in order to reunite it with its mother and return it ho
Gateway to Dawn
Tehrig is trapped by Arachne's web, and to free his friends, Spartakus has to board the ghost ship Araukania, where he a
The Path of Light
Having returned to Arkadia, Spartakus decides that the only to find the secret of the auracite is to go to Arkshag's pri
The Return of the Prisoners of Lost Time
Spartakus returns to Arkadia with the Prisoners of Lost Time. Together, they discover the truth about the second auracit
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