Seasons & Episodes
The Stranger Arrives (I)
Dr. Jose Calandre Garcia had been working on the theory of Mega- steam when he lost contact with his old friend Professo
The Stranger Arrives (II)
The only contact with Poopsnagle that remained was a telephone number. When Garcia called the number, he got a message m
The Stranger Arrives (III)
In a nearby deserted town, the children gathered all sorts of junk to help make the flying contraption. Luckily, they fo
The Stranger Arrives (IV)
Poopsnagle's grandson Peter also had an ancient parchment that his grandfather had left him, and on the parchment was a
Island Adventure (I)
The cryptogram on the second salamander indicated that the children were to follow the arrow pointing towards the sea. O
Island Adventure (II)
Once they had landed on the tropical island, they found themselves confronted by a weird sound, and they also discovered
Island Adventure (III)
In their search, two of the children were captured by pirates, and Willie Dingle had been flown to the island by Murk to
Island Adventure (IV)
Together with Dingle, the doctor and children pressed on to discover the third salamander, after climbing down into a de
Lost in the Desert (I)
After returning to Secret Valley and deciphering the latest cryptogram. Doctor Garcia and the children prepare to search
Lost in the Desert (II)
When Dingle takes to the air in his hang glider, helped by Matt, he crashes, but manages to bring the Poopmobile down us
Lost in the Desert (III)
When Sator returns to his comp, he berates Dingle and Matt for having lost the water, and commands them to raid the Poop
Lost in the Desert (IV)
The next morning the rains come in torrents. The children gather the water to fill the fixed steam accumulator. Eventual
Commando Raid (I)
In the barn at Secret Valley, the doctor and children decode the latest cryptogram. Matt however is listening outside an
Commando Raid (II)
Followed by Murk in disguise, they make their way to a fishing village where two of the children are trapped in the hold
Commando Raid (III)
The children mount a night raid on the castle to find Garcia, as they are convinced that he is in the dungeons. They fin
Commando Raid (IV)
Once free, the Doctor and children fly to the island "which is joined by sand". This is part of the cryptogram, and they
Race to the Finish (I)
The story begins with the children already on their way to their next destination. They have to find a bend in a river i
Race to the Finish (II)
The latest salamander has been attached to the Jambaroo Shield, a trophy which is to be presented to the winner of a hor
Race to the Finish (III)
After they have the mineral safely in their possession, they are about to go to the race when they find that their bus h
Race to the Finish (IV)
The race begins, and Dingle tries to send Jamie in a different direction by planting a confusing sign on the course. Sat
The Last Mineral (I)
In the Poopmobile as they return from their last adventure, Peter uses an old trick to divulge the secret of the last Sa
The Last Mineral (II)
In a kangaroo court, the children try a very despondent Matt, who tries to convince them that he has a plan to retrieve
The Last Mineral (III)
Whilst she is dining with him at Roberto's Restaurant, the others reclaim the minerals, notes and Salamanders from Sator
The Last Mineral (IV)
Garcia concedes victory to Sator, but after the communication, he is successful in developing a small amount of Mega Ste
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