Seasons & Episodes
Episode 01: A Perfect Storm for Adventure
Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first
Episode 02: A Promise of Infinite Possibility
After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Frien
Episode 03: Codename Reds
With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A
Episode 04: Walking Around in Our Drawings
Concept artists from Double Fine’s most iconic games gather for an art jam to design the characters and worlds through
Episode 05: It's Gonna Get Hairy
As the story and structure of the game continue to develop, the production team works to build an accurate schedule to a
Episode 06: That Bagel Filter Thing
Lead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art style in the game and
Episode 07: We'll Handle it
The team has to face some harsh realities as it becomes more apparent the Kickstarter funds won't be enough to sustain t
Episode 08: Adventure Games Are Not Dead
Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to
Episode 09: Broken Age
Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The team
Episode 10: Part One of Something Great
The team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears its head that spli
Episode 11: Ship it
As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A
Episode 12: A Whole Different Game Experience
Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks
Episode 13: Crash Landing a Plane
Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed
Episode 14: I Think This is a Winner
The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute
Episode 15: Evergreen Games
The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial s
Episode 16: This Time it's Just for Love
Tim discusses the aftermath of Act One's release while the team preps the iPad version. Production of Act Two begins wit
Episode 17: Deadline for Tim
The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish al
Episode 18: Constipation and Defcon 4
December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that c
Episode 19: Last Call
As Double Fine nears the end of development on Broken Age, the company is faced with the greatest tragedy in its history
Episode 20: We Did Our job
After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at th
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