Double Fine Adventure
Double Fine Adventure

Double Fine Adventure

2012 1 Seasons 20 Episodes ⭐ 9.3 Documentary

This documentary series follows videogame developer Double Fine as they set-out to create a classic point-and-click adventure game. The series follows industry veteran, Tim Schafer, and his team as they launch a Kickstarter campaign to fund the game and finally, three years later, ship the finished product to fans.

This documentary series follows videogame developer Double Fine as they set-out to create a classic point-and-click adventure game. The series follows industry veteran, Tim Schafer, and his team as they launch a Kickstarter campaign to fund the game and finally, three years later, ship the finished product to fans.

Seasons & Episodes

EP 1

Episode 01: A Perfect Storm for Adventure

Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first

EP 2

Episode 02: A Promise of Infinite Possibility

After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Frien

EP 3

Episode 03: Codename Reds

With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A

EP 4

Episode 04: Walking Around in Our Drawings

Concept artists from Double Fine’s most iconic games gather for an art jam to design the characters and worlds through

EP 5

Episode 05: It's Gonna Get Hairy

As the story and structure of the game continue to develop, the production team works to build an accurate schedule to a

EP 6

Episode 06: That Bagel Filter Thing

Lead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art style in the game and

EP 7

Episode 07: We'll Handle it

The team has to face some harsh realities as it becomes more apparent the Kickstarter funds won't be enough to sustain t

EP 8

Episode 08: Adventure Games Are Not Dead

Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to

EP 9

Episode 09: Broken Age

Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The team

EP 10

Episode 10: Part One of Something Great

The team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears its head that spli

EP 11

Episode 11: Ship it

As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A

EP 12

Episode 12: A Whole Different Game Experience

Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks

EP 13

Episode 13: Crash Landing a Plane

Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed

EP 14

Episode 14: I Think This is a Winner

The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute

EP 15

Episode 15: Evergreen Games

The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial s

EP 16

Episode 16: This Time it's Just for Love

Tim discusses the aftermath of Act One's release while the team preps the iPad version. Production of Act Two begins wit

EP 17

Episode 17: Deadline for Tim

The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish al

EP 18

Episode 18: Constipation and Defcon 4

December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that c

EP 19

Episode 19: Last Call

As Double Fine nears the end of development on Broken Age, the company is faced with the greatest tragedy in its history

EP 20

Episode 20: We Did Our job

After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at th

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