Seasons & Episodes
Arrival at Kraghammer
Vox Machina arrives at the cavernous underground city of Kraghammer intent on rescuing a missing halfling paladin. They
Into the Greyspine Mines
Vox Machina makes a deal with Nostoc Greyspine to put an end to the darkness now rising up from the bowels of the earth.
Strange Bedfellows
After saving Grog, the party comes across a duergar war camp controlled by a mind flayer. After a failed initial attack,
Attack on the Duergar Warcamp
Vox Machina forms a tentative alliance with an illithid outcast, named Clarota, deep inside the caverns under Kraghammer
The Trick About Falling
Having successfully slain a dangerous illithid and its dwarven general, Vox Machina finds themselves surrounded by a sma
Breaching the Emberhold
Vox Machina and Clarota continue to wind their way ever downward, eventually reaching the duergar fortress of Emberhold.
The Throne Room
With an uneasy agreement struck between Lady Kima of Vord and Clarota, Vox Machina quietly begins a search of Emberhold.
Glass and Bone
Vox Machina, broken and battered, struggles to survive after a catastrophic battle with the duergar king and queen. Rely
Yug'Voril Uncovered
Vox Machina battles the duergar queen, Ulara, before she can make a thrall of Grog. Keyleth and Lady Kima settle their d
K'Varn Revealed
After encountering a menagerie of trouble, Vox Machina looks into a cavern alcove and discovers the veil between planes
The Temple Showdown
Vox Machina and their allies commence their assault on K'Varn's temple. Who will survive this grueling battle?
Dungeons & Dragons Campaign Tips
Escape from the Underdark
With K'Varn killed and the dread god Orcus's machinations put to an end, the party struggles with what to do next. Befor
Shopping and Shipping
After allowing themselves a single night's rest back in the city of Emon, the members of Vox Machina set out for their m
Skyward
With the arrival of the envoys of Bahamut and the holy container in which to transport the evil Horn of Orcus, Vox Machi
Enter Vasselheim
As Vox Machina completes the journey across the Ozmit Sea, Lady Kima of Vord arrives and prepares the group for the cult
Hubris
Parting ways with one of their members, Vox Machina is now adrift in a strange and unfamiliar city. After Grog dukes it
Trial of the Take (1)
With Vox Machina now split, Scanlan, Percy, Vex'ahlia, and Grog find themselves teaming up with an unlikely duo assigned
Trial of the Take (2)
Scanlan, Percy, Vex'ahlia, and Grog continue their quest with Lyra and Zahra to hunt Rimefang, an adult white dragon who
Trial of the Take (3)
Like their companions before them, Keyleth, Vax'ildan, and Tiberius begin their contract for the Slayer's Take along wit
Trial of the Take (4)
Keyleth, Vax'ildan, and Tiberius, joined by Kashaw and Thorbir from the Slayer's Take, make their way down into the tunn
Aramente to Pyrah
With their trials behind them, the members of Vox Machina reunite within the walls of the Slayer's Take. Newly marked an
The Rematch
As Vox Machina prepares for the return to Emon, Grog demands a rematch against Kern to regain his honor. After some fina
The Feast
With the Briarwoods coming to Emon, Percy reveals the full tale of how they slaughtered his family and seized control of
Crimson Diplomacy
Vax'ildan finds himself alone in the clutches of the villainous Briarwoods! While the party rushes in to save him, they
Consequences and Cows
Reeling from the aftermath of their battle against the Briarwoods, Vox Machina is called before Sovereign Uriel Tal'Dore
The Path to Whitestone
Ghostly attackers infiltrate Greyskull Keep as Vox Machina prepares to journey northeast to Whitestone and confront the
The Sun Tree
Vox Machina sneaks into the town of Whitestone with the intent of inspiring revolution, but they could not be less prepa
Whispers
Vox Machina begins a campaign to sow the seeds of rebellion amongst the people of Whitestone. The cruel Sir Kerrion Ston
Stoke the Flames
The seeds of rebellion begin to take root in Whitestone! But as the members of Vox Machina make their move to bring the
Gunpowder Plot
Scanlan finds himself alone, caught in a Briarwood trap! Meanwhile, the party fuels the fire of rebellion, but will Whit
Against the Tide of Bone
Exhausted and facing an undead army, Vox Machina prepares to storm Whitestone Castle! Thankfully, they're about to get s
Reunions
Vox Machina enters Whitestone Castle, led by a new, unlikely ally in hopes of rescuing Cassandra de Rolo. Battles commen
Race to the Ziggurat
Descending deeper beneath the city of Whitestone, the weary members of Vox Machina are on a collision course with the Br
Denouement
In the wake of the fateful battle in the Ziggurat, Vox Machina comes face-to-face with the inner demons within Percy bot
Winter's Crest in Whitestone
The Winter's Crest Festival comes to Whitestone for the first time in five years! Seeing this as a chance to relax after
A Musician's Nostalgia
Vox Machina returns to Emon to prove their innocence. Now on the hunt for the treacherous Riskel Daxio, they must once a
Echoes of the Past
Vox Machina takes some well-earned downtime! Scanlan continues his dance with the mysterious gnome girl, Kaylie, and the
Omens
Vox Machina returns to General Krieg's home, learning about J'mon Sa Ord, ruler of Ank'Harel on the desert continent of
Desperate Measures
Vox Machina must deal with the Chroma Conclave's attack on Emon and the possible slaughter of much of the city's leaders
In Ruins
Vox Machina searches the ruins of Emon for survivors of the Chroma Conclave's attack. With the help of a new friend, the
Dangerous Dealings
Vox Machina, having rescued Gilmore and the surviving members of the Tal'Dorei royal family, must decide how to handle t
Return to Vasselheim
Now in the relative safety of Vasselheim, Vox Machina begins planning their first move against the Chroma Conclave. Fort
The Sunken Tomb
In hopes of defeating the Chroma Conclave, Vox Machina sets out to recover the Vestiges of the Divergence—ancient armo
Those Who Walk Away
An exhausted Vox Machina spends some time hashing out their pent-up frustrations and examining their spoils of victory.
Cindergrove Revisited
Special guest star Chris Hardwick plays Gern Blanston, a blue dragonborn wizard. With fire elementals emerging from the
The Family Business
Vox Machina returns to where much of the group's history began: Westruun. But all is not well! Not only has the Chroma C
Into the Frostweald
Vox Machina continues the quest to collect the Vestiges of the Divergence in order to defeat the Chroma Conclave. Along
A Name is Earned
Vox Machina ventures deep beneath the Stormcrest Mountains to confront the mysterious androsphinx mate of Osysa — and
Best Laid Plans...
Vox Machina confronts the darkness of Craven Edge and plans to retake Westruun. Scanlan infiltrates the city to set up a
Test of Pride
Scanlan tries to plan a safe escape for his daughter Kaylie, while Grog makes his way to the center of Westruun for the
The Kill Box
Unable to defeat Kevdak in single combat, Grog calls upon Vox Machina in a desperate fight for their lives, the fate of
At Dawn, We Plan!
Vox Machina must decide: leave Westruun to fight another day, or prepare to face the deadly black dragon Umbrasyl?
In the Belly of the Beast
With battle plans in place, Grog frees some Westruun citizens while Vox Machina busily prepares to engage Umbrasyl with
Umbrasyl
In the midst of battle against Vox Machina and the Herd of Storms, the ancient black dragon Umbrasyl retreats to Gatshad
Hope
As the citizens of Westruun learn of Umbrasyl's demise, they must decide whether to flee possible retaliation from the C
Duskmeadow
With Umbrasyl defeated, the Herd of Storms beginning a new chapter as part of the Rivermaw Tribe, and the city of Westru
A Cycle of Vengeance
Beset by an old foe disguised as a beloved ally, Vax'ildan fights for his life while the other members of Vox Machina fe
The Feywild
In search of one of the Vestiges of Divergence, Vox Machina enters the Feywild—a magical but dangerous twilight reflec
Heredity and Hats
Forced by circumstance to enter the elven city of Syngorn in the Feywild, Vox Machina reluctantly seeks audience with Va
Denizens of the Moonbrush
The satyr guide, Garmelie, leads Vox Machina toward the cancerous tree that houses Fenthras, Wrath of the Fey Warden, on
Uninviting Waters
Still travelling through the Feywild, Vox Machina and Garmelie finally arrive at the Gilded Run, a series of rivers that
The Echo Tree
The members of Vox Machina prepare for their final approach to the cancerous tree, including a discussion between Keylet
The Frigid Doom
Back in Whitestone to debate their next move, Vox Machina discovers their return from the Feywild may not have been as c
The Streets of Ank'Harel
Vox Machina travels to Marquet in search of Cabal's Ruin, the next Vestige on their list. They explore the city of Ank'H
A Traveler's Gamble
After proving their strength to J'mon Sa Ord, Vox Machina heads to a casino to have some fun and make some deals. The ne
The Chase to Glintshore
Anna Ripley has stolen one of the Vestiges of the Divergence and is on her way to an island of glass in search of anothe
Cloak and Dagger
Hot on the heels of Dr. Anna Ripley, Vox Machina finds themselves on the beach of the isle of glass. The party prepares
Passed Through Fire
Vox Machina is left shaken in the aftermath of their battle with Anna Ripley. They hurry back to Whitestone to save one
Trust
After a tense discussion, Vox Machina finds themselves with an unlikely—and untrustworthy—ally. A risky plan is form
Vorugal
Vox Machina enacts their riskiest plan yet: summon a goristro from the Abyss to fight Vorugal and hope for the two giant
The Elephant in the Room
Fresh off of slaying Yenk and Vorugal the Frigid Doom, the weary members of Vox Machina take time to catch their breaths
The Coming Storm
With three of the five members of the Chroma Conclave dead, Vox Machina has a meeting with their friends in Whitestone t
Path of Brass
Vox Machina heads to Fort Daxio to begin preparation for the upcoming fight with Thordak. With time running out until th
Where the Cards Fall
Guided by their bizarre new acquaintance, Vox Machina meets with the fire giant who is in possession of the Plate of the
Brawl in the Arches
Vox Machina finds themselves face to face with Ghurrix the pit fiend, leading to an all-out battle in the middle of the
Clash at Daxio
Vox Machina returns from the Elemental Plane of Fire, only to discover Fort Daxio under siege. With no word from Allura,
The Siege of Emon
Having gathered their allies, Vox Machina heads for the center of Emon to begin the final battle against Thordak the Cin
Thordak
Having infiltrated the center of Emon, Vox Machina and their allies engage Thordak in a battle to the death.
Raishan
Vox Machina battles Raishan within Thordak's lair.
What Lies Beneath the Surface
After reuniting with an old friend, Vox Machina loots Thordak's treasure hoard before returning to Whitestone to decide
Deadly Echoes
Vox Machina and their allies travel to the island that Raishan fled to, but to reach her they must find their way past n
The Deceiver's Stand
Raishan and Vox Machina have their final confrontation.
Loose Ends
In a rare moment of peace, Vox Machina checks on Emon, fulfills a promise, and meets up with an old acquaintance.
A Bard's Lament
Grog has a one-on-one rematch with Earthbreaker Groon. Vox Machina says farewell to a dear friend, but they meet someone
Daring Days
Vox Machina takes some time to bond with their new companion before setting sail for their next adventure.
Onward to Vesrah
Vox Machina sets sail across the Ozmit Sea to the home of the Water Ashari, dealing with scurvy trouble along the way, w
Tangled Depths
Vox Machina journeys into the Elemental Plane of Water for the final trial of Keyleth's Aramenté.
Curious Tides
Having procured the lodestones, Vox Machina returns to Vesrah with Vax'ildan's life on the line as they hurry to save th
Voice of the Tempest
Vox Machina searches for a means to seal away Opash's book and travels to Zephrah where Keyleth goes to embrace her dest
Vox Machina Go to Hell
Vox Machina descend into the Nine Hells and enter the City of Dis to find and destroy Hotis once and for all.
Deals in the Dark
After Keyleth scares off her would-be attackers, Vox Machina continues their trek through the City of Dis, and Percy mak
Bats Out of Hell
Vox Machina commences their assassination of Utugash with the aid of Tova and get brought to the prison of Mentiri. But
Jugs and Rods
Vox Machina, having barely survived their escape from the Nine Hells, returns to Whitestone for some much-needed rest an
One Year Later
After a year spent enjoying some downtime and accomplishing some personal goals, Vox Machina reunites for a beach vacati
Family Matters
Vox Machina mobilizes to assist the Trickfoots in purging Pike of the blood curse. However, some things are not as they
Taryon, My Wayward Son
Having dealt with the Trickfoot clan, Keyleth goes off the deep end and Taryon finds himself on a collision course with
The Mines of the Many
Vox Machina inquires with The Myriad in order to alleviate the Darringtons of their debt. But is the light at the end of
Masquerade
As Vox Machina returns to Deastok to clear the Darrington family of their debt, Taryon has a talk with his family about
Unfinished Business
Vox Machina, along with Lionel Gayheart and Scanlan Shorthalt, travel into the mountain range of Marquet to investigate
Thar Amphala
Vox Machina journey through the Ziggurat into the Shadowfell, hot on the trail of Delilah Briarwood.
Race to the Tower
All hell breaks loose as Vox Machina race to stop the return of Vecna!
The Fate-Touched
Vox Machina regroup after their devastating defeat at the hands of Vecna, all while Vax’s soul is tested by the Matron
Elysium
We journey to Elysium, where Vox Machina must prove their worth in the eyes of the gods.
The Fear of Isolation
Vox Machina travel to the pools of Wittebak, where they meet a lonely stranger residing in a strange old house.
The Endless Atheneum
Vox Machina race against time to earn the blessing of the Goddess of Knowledge while Vecna continues to gain power.
Scaldseat
Vox Machina descend into the heart of an undersea volcano to find the forge of the gods.
The Core Anvil
Upon finding the Core Anvil and the forge guardian that protects it, Vox Machina attempt to create the divine trammels t
The Ominous March
Live from Gencon: Vox Machina returns to Vasselheim to prepare for the coming of Vecna
The Climb Within
Vox Machina find treasures, horrors, and mysteries as they make their way through the body of an undead primordial.
Shadows of Thomara
Vox Machina make their way through the cursed caverns of the undead dwarven city of Thomara, hoping their presence won't
Dark Dealings
Vox Machina search for a powerful artifact that could help swing the tide in their favor. Nothing could possibly go wron
The Final Ascent
Vox Machina, having made their final preparations, make their way to the top of the tower of Entropis. With special gues
Vecna, the Ascended
Vox Machina's climactic battle with Vecna begins.
The Chapter Closes
On the final episode of our campaign, victory is celebrated, and all debts are paid.
Curious Beginnings
In Wildemount, seven adventurers coalesce in a tavern before finding themselves drawn to a mysterious circus.
A Show of Scrutiny
The newly formed party delves into their own investigation of the events at the carnival, while still wondering if they
The Midnight Chase
The party searches for the devil toad in an attempt to clear their name, finding themselves on a haunted island in the m
Disparate Pieces
The party presents evidence of the devil toad’s corruption at a midnight trial, and Beau confronts an envoy from her p
The Open Road
The group hits the road, preparing for a long trip to Zadash. But trouble in the small town of Alfield stops the band of
The Howling Mines
The group questions the crownsguard for clarity about last night’s attacks, and their hunt for the gnolls leads them t
Hush
The group plunges deeper into the gnoll mines, coming across an unexpected ally (guest Khary Payton), and wandering into
The Gates of Zadash
The group decides upon a name and leaves Alfield, heading back on the open road to Zadash... though not without having t
Steam and Conversation
The Mighty Nein explore Zadash, looking for new jobs, finding old allies, and stumbling upon intriguing mysteries.
Waste and Webs
The Mighty Nein delve into the sewers of Zadash in search of the mysterious beast that has been terrorizing the Crownsgu
Zemnian Nights
The Mighty Nein finally make it into the Tri-Spire, exploring the upper echelon of Zadash and investigating the Knights
Midnight Espionage
Hijinks ensue as the Mighty Nein attempt subterfuge in order to carry out the mission of the Knights of Requital...
Lost & Found
The Mighty Nein deal with the fallout from the night’s events, working to repair the fraying edges of the Knights of R
Fleeting Memories
The Mighty Nein strike a deal with The Gentleman. Mollymauk's worst nightmare comes to fruition when he is forced to con
Where The River Goes
Heading down an underground river, the Mighty Nein explore a long abandoned research facility, uncovering dangerous foes
A Favor in Kind
The Mighty Nein deal with the ramifications of their actions in the research facility, exploring more of the dark cavern
Harvest Close
The Mighty Nein attend the Harvest Close Festival, taking part in sweets and games of skill, and entering the challengin
Whispers of War
The end of the Harvest Close Festival brings a victory overshadowed by the bigger problems of the Empire.
The Gentleman's Path
The Mighty Nein find themselves facing multiple choices as to their next actions and alliance.
Labenda Awaits
As The Mighty Nein get closer to Berleben, trouble awaits them on the road and in the swamp.
Stalker in the Swamp
A new ally joins the Mighty Nein as they head deep into the Labenda Swamp to investigate The Gentleman's mysterious safe
Lost Treasures
The Mighty Nein delve into the waters below the safehouse in an attempt to finish their first task for The Gentleman...
Have Bird, Will Travel
After finishing up some loose ends in the Labenda Swamp, the Mighty Nein head to the town of Hupperdook...
The Hour of Honor
Several members of the Mighty Nein find their pockets picked the morning following a drinking competition.
Divergent Paths
The Mighty Nein face a killer Clockwork Warden in the Gearhole Prison.
Found & Lost
The Mighty Nein wake up to missing members, meet a stranger who could possibly help them, and find that some plans... ha
Converging Fury
Still reeling from the cost of their first fight against the Iron Shepherds, the Mighty Nein gain another ally and enter
Within the Nest
The Mighty Nein set out to find some help to take down the Iron Shepherds, and enter the Sour Nest to engage with their
The Stalking Nightmare
Live from GenCon in Indianapolis! The Mighty Nein descend deeper into the Sour Nest to rescue their friends, and find he
The Journey Home
Reunited at last, the Mighty Nein journey back to Zadash, hoping to find closure with those they've lost and the contrac
Commerce & Chaos
The Mighty Nein take two weeks of downtime in Zadash, shopping and researching, before embarking on their next adventure
Beyond the Boundaries
The Mighty Nein return to several old stomping grounds as they journey south to Nicodranas and the Menagerie Coast...
The Ruby and the Sapphire
Beach episode! The Mighty Nein explore Nicodranas and Jester reunites with her mother, the famed Ruby of the Sea...
Encroaching Waters
The Mighty Nein investigate the watery underbelly of Nicodranas, and find more danger than they bargained for...
Dockside Diplomacy
The Mighty Nein find success in their task for the Ruby, but chaos ensues as they continue their search for Marius LePua
O Captain, Who's Captain?
The Mighty Nein hire a crew and set out on a naval adventure, but danger lurks on the open seas...
Dangerous Liaisons
Live from New York! The Mighty Nein are taken aboard the Squalleater, and Fjord learns more about his mysterious patron.
Welcome to the Jungle
Delving into the jungle island of Urukayxl, the Mighty Nein must utilize new tactics in order to contend with the danger
Temple of the False Serpent
The Mighty Nein discover what creatures lie in wait in the inner depths of the temple...
Dubious Pursuits
The Mighty Nein undergo a dangerous watery escape from the temple, and go to great lengths to maintain their alliance wi
A Pirate's Life for Me
The Mighty Nein head for the lawless island of Darktow, engaging in an act of piracy along the way...
A Hole In the Plan
The Mighty Nein explore the pirate island of Darktow, and attempt to undermine Avantika...
In Hot Water
The Mighty Nein face a showdown with Avantika and her crew in Darktow, and the possible wrath of the Plank King for brea
The Diver's Grave
The Mighty Nein investigate Fjord’s shipwreck, and their underwater adventure takes a spooky turn as they head deeper
The Stowaway
The Mighty Nein find a stowaway on the Squalleater, who carries a mysterious item that holds dangerous consequences for
A Storm of Memories
The Mighty Nein dock in Bisaft before setting sail through a dangerous storm to find the next temple of Uk’otoa…
The Second Seal
The Mighty Nein dive back underwater to find the second temple of Uk’otoa in search of Fjord’s reward…
Homeward Bound
The Mighty Nein dock in Nicodranas and reenter the Empire, finding secrets waiting for them in Felderwin...
A Game of Names
Reeling from their discovery, the Mighty Nein come clean with each other about aspects of their past...
The Endless Burrows
The Mighty Nein follow the tunnels of the Kryn's burrowing worms, but find much more than caverns and rocks await them d
Xhorhas
The Mighty Nein safely make it to Xhorhas, but find more danger than they could have imagined in this new country…
Feral Business
The Mighty Nein enter Asarius, the City of Beasts, and encounter dangerous denizens within and below its streets.
Cornered
The Mighty Nein explore the markets of Asarius and tangle with the locals in a no-holds-barred prize fight...
Well Beneath
The Mighty Nein reunite with an old ally, and investigate the growing mystery of the fiendish rifts in Asarius...
Duplicity
The Mighty Nein engage in an intense battle with some nasty fiends below the city of Asarius as they search for the sour
The Favor
The Mighty Nein bring their hard-fought evidence of the abyssal rifts to Lady Olios in hopes of gaining the promised fav
In Love and War
The Mighty Nein face the ramifications of Caleb’s decision, and Nott is faced with a tense reunion.
Wood and Steel
The Mighty Nein explore Rosohna, the City of Perpetual Night, before embarking on a dangerous mission for Professor Wacc
Perspective
The Mighty Nein engage with the stone giants in the Icozrin Steelworks, then discover a more sinister danger deep in the
A Turtle By Any Other Name
The Mighty Nein face a fiendish showdown in the Braan, and uncover more clues about the rifts throughout Xhorhas...
Agreements
The Mighty Nein conclude their business with the giants and head back to Rosohna, as Fjord deals with an unexpected deve
Domestic Respite
The Mighty Nein explore their new keep while anticipating the meeting at the Overcrow Apothecary...
Intervention
The Mighty Nein tell the Bright Queen about a potential attack on Xhorhas, and attempt to infiltrate a meeting at the Ov
A Dangerous Chase
Giving chase to their wily target, the Mighty Nein travel north into the Barbed Fields, a dangerous and terrifying waste
Chases and Trees
The Mighty Nein continue their trudge through the Barbed Fields, and find beauty and shelter in an unlikely corner...
Beneath Bazzoxan
The Mighty Nein tussle with a roc and make their way to Bazzoxan, a village holding the line against historical terrors.
Beyond the Eyes of Angels
The Mighty Nein delve further under the mountains near Bazzoxan, where dangerous traps and ghostly horrors lie in wait..
Reflections
Continuing their crawl through the tomb, the Mighty Nein must tackle a bridge of terrors and come face-to-face with fami
The King's Cage
The Mighty Nein pass through an ominous doorway to uncover the secrets of an evil locked away for centuries...
Causatum
The Mighty Nein come to terms with the consequences of their actions as they return to Rosohna and plan their next move.
Family Gathering
The Mighty Nein spend a day in Nicodranas, reuniting families and causing several members to question their next steps..
Clay and Dust
Distant family waits at the Kravaraad Volcano in the Greying Wildlands, and a difficult decision changes everything for
Uthodurn
Live from Indianapolis, the Mighty Nein journey through the Greying Wildlands to Uthodurn, in hopes of finding someone w
Manifold Morals
Joined by a new, lawful ally, the Mighty Nein delve deeper into the disks of Uthodurn in their search for mythril and th
Rime and Reason
The Mighty Nein find themselves transported to snowy Mythburrow in pursuit of a white dragon, and must use all their wis
Refjorged
Having returned to Uthodurn, the Mighty Nein attempt to tie up loose ends before heading back to the Cinderrest Sanctum.
A Tangled Web
The Mighty Nein must determine their next step as they learn more about the powerful figures from Caleb's past...
Between the Lines
The Mighty Nein return to Zadash, where lore and knowledge await those that know where to look...
Through the Trees
The Mighty Nein follow the trail of the cult of the Angel of Irons in hope of beating them to their prize in the Lotusde
The Folding Halls
The Mighty Nein recover from their encounter with Obann and head to Nicodranas to seek Yussa's guidance, but find more t
From Door to Door
Continuing their search for Yussa and hoping to find a possible boon in their struggle against Obann, the Mighty Nein wa
The Beat of the Permaheart
The Mighty Nein continue their plunge into the Heirloom Sphere, seeking out a dangerous item whose destruction could cha
Dark Bargains
Now trapped within the astral dreadnought, the Mighty Nein must decide whether or not to trust the entity that they disc
Titles and Tattoos
Having survived the dangers of the Folding Halls, the Mighty Nein must now grapple with the gravity of Obann’s plot an
The Threads Converge
The Mighty Nein find danger in an unexpected place when they're forced to contend with an assassin, and inch closer to u
The Cathedral
The Mighty Nein race to the cathedral of the Dawnfather in a desperate effort to stop Obann's sinister plot...
Punishment and Politics
Running on fumes, the Mighty Nein face down the new form of their old threat, but it is diplomacy that proves to be an e
Unwanted Reunions
The Mighty Nein must deal with the political ramifications of their choices as they wade further into the depths of the
Lingering Wounds
The Mighty Nein take a couple days of downtime in Rexxentrum to research, train, and reconnect with faces from the past.
Bathhouses and Bastions
The Mighty Nein continue their research and relaxation in Rexxentrum before returning to Xhorhas in hopes of convincing
Stone to Clay
The Mighty Nein spend some time at home connecting with an ally, while the answer to a once-distant goal comes rapidly i
Home is Where the Heart Is
The Mighty Nein chase a lead on Nott's curse, but that lead brings Beau face to face with a past she would rather leave
Misery Loves Company
The Mighty Nein find themselves on the hunt for the entity responsible for Nott's predicament, but neither the journey n
With Great Power...
The Mighty Nein take stock after their tangle with a dealmaker but their arrival at a new destination holds unexpected a
Blessing in Disguise
Now in the jungles of the White Dawn Lagoon, the Mighty Nein find themselves challenged not just by Caduceus's journey o
Family Shatters
The Mighty Nein, having arrived at the oasis menagerie, must now protect both themselves and the fragile garden denizens
The Fancy and the Fooled
Live from Chicago! The Mighty Nein return to Nicodranas, where happy reunions and fantastic makeovers are shadowed by re
Dark Waters
The Mighty Nein reset after their intense interactions at the party to prepare for their voyage to the peace talks, but
High Seas, High Stakes
Slowly recovering from the midnight attack, the Mighty Nein continue their course for the long-awaited peace talks betwe
Hunted at Sea
The Mighty Nein are back! Faced with a pursuing dragon turtle, the Mighty Nein must rely on luck and cunning in order to
Mysteries, Memories, and Music
The Mighty Nein explore the island village of Vo, uncovering strange mysteries about the island itself and its unusual i
Ghosts, Dinosaurs, and Stuff
The Mighty Nein must traverse a dangerous path while seeking an audience with the mysterious being that claims dominion
Maritime Mysteries
Wrestling with the dangers of spending too much time on Rumblecusp, the Mighty Nein travel to the Heaven Falls, seeking
The Ruined Sliver
Seeking answers, the Mighty Nein continue to delve into forbidden areas of Rumblecusp in order to learn more about their
Rumble at Rumblecusp
Armed with knowledge and an amorphous plan, the Mighty Nein prepare to confront Rumblecusp's dangerous overlord...
A Fog Lifted
The Mighty Nein must now face the ramifications of their fight with Vokodo, both within the dangerous cavern itself and
Devoutness and Dicks
With less than a week until Traveler Con, the Mighty Nein put on their party planning hats to prep Rumblecusp for the un
Traveler Con
With their preparations finished and the day upon them, it's time for the Mighty Nein's greatest challenge yet... the ce
Frigid Propositions
The Mighty Nein return to the mainland where mysteries, shopping, job offers, and family reunions await their attention.
Dinner with the Devil
The Mighty Nein attend a dinner hosted by a monstrous figure from Caleb's past, where both revelations and questions ari
New Homes and Old Friends
The Mighty Nein explore a new magical haven before heading to Zadash to investigate some theories and reach out to previ
The Chase Begins
While preparing to journey to Eiselcross, the Mighty Nein find themselves torn as they uncover a pressing mystery about
A Heart Grown Cold
While sailing upon icy seas, the Mighty Nein must contend with an unexpected familiar foe that's come to enact revenge..
An Open Window
Having arrived in Eiselcross, the Mighty Nein get acquainted with their allies even as threads and fates begin to cross.
Fetching Fables & Frosty Friends
The Mighty Nein head into the frozen tundra of Foren, led by their grizzled guide, and must contend with more than a few
Under Timeless Ice
The Mighty Nein delve into their first of Eiselcross's excavation sites, hot on the heels of their mysterious quarry...
The Tortoise and The Dare
Hard choices await the Mighty Nein, who must decide whether to follow the current path of their former friend or deviate
Solace Between the Secrets
The Mighty Nein forge their own way across the tundra to another Aeorian excavation site, but things far more dangerous
Malice and Mystery Below
Deep within the mysterious Aeorian ruin, the Mighty Nein must first face a terrifying abomination before they can ventur
Contentious Company
The Mighty Nein locate their prize but quickly learn that adversaries and conflict can come from even the most unexpecte
Ice and Fire
Forced to navigate a strange new relationship with the Tombtakers, the Mighty Nein continue their trek to Aeor, where bo
Nothing Ventured, Nothing Gained
With secrets and mysteries ever growing, the Mighty Nein must navigate the rising tension between themselves and their e
Fair-weather Faith
The Mighty Nein must contend with eye-opening revelations and ever-shifting power dynamics as they continue to forge tow
A Walk to Warmer Welcomes
Exhausted and hunted, the Mighty Nein search for sanctuary in Aeor while contemplating their own potential chess moves..
The Neverending Day
Having escaped the frozen fields of Eiselcross, the Mighty Nein search for allies and assets to help them in their fight
Worth Fighting For
Faced with unsettling visions and a leering countdown, the Mighty Nein take stock of supplies, of lingering wounds, and
Sarsaparilla, Licorice, and Red Hot
The Mighty Nein enact a heist on the storage vaults of the Vergesson Sanatorium, but their quick caper proves more diffi
Cat and Mouse
With their heist uncovered and danger closing in around them, the Mighty Nein must make tough decisions to keep themselv
Between a Ball and a Hot Place
Split into two teams, the Mighty Nein must contend with the dangerous surroundings of two very different planes while tr
The Calm Before the Storm
Reunions abound as the Mighty Nein find a momentary refuge among family and friends, but their uncertain and dangerous f
Into the Eye
After wrapping up with family and steeling their nerves, the Mighty Nein return to the frozen peaks and valleys of Eisel
Aeor
Having located the secret entrance to Aeor, the Mighty Nein take stock of what waits for them both above and below the i
Hunter and Hunted
As the Mighty Nein tentatively explore the edges of Aeor, they debate whether to delve further into mystery or hold the
The Streets of the Forgotten
The Genesis Ward
The Mighty Nein plunge deeper into both Aeor's ruined depths and its endless mysteries as they continue to chase after t
Hell or High Water
The Mighty Nein fight against time as they search for the Immensus Gate, but their quarry has his own tricks up his slee
Welcome to Cognouza
Floating through the Astral Sea, the Mighty Nein arrive at their unsettling destination and begin exploring the living c
Where There Is a Will...
The Mighty Nein wrangle with Cree as they attempt to stop Lucien's plan, but the Nonagon still has a few surprises in st
Rebirth
The Mighty Nein prepare for an intense confrontation with their transformed former friend, but the Nonagon who awaits th
Long May He Reign
Deep in the heart of Cognouza, the Mighty Nein face the second form of the Neo-Somnovem in hopes of bringing an end to h
Fond Farewells
The Mighty Nein return to the Blooming Grove to process what they've endured and to take their first steps towards embra
The Draw of Destiny
Disparate souls collide in the mountain spires of Jrusar when three different groups of adventurers meet during a battle
Trial by Firelight
The three groups of adventurers slowly begin to form a cohesive unit as a tentative alliance is forged with the vigilant
The Trail and the Toll
While investigating a series of thefts at the behest of their potential patron, the group stumbles onto something much m
On the Trail of a Killer
Determined to avenge a tragic loss, the group takes to the streets in search of answers, but their probing into Jrusar's
The Threat Between the Walls
After stumbling into a literal den of thieves, the group picks up their quarry’s trail and seek the end of the thread
Growing Bonds and Teasing Threads
The group celebrates their success by getting to know each other better and looking into the background of Orym's contac
Behind the Curtain
After a performance goes slightly awry, the group begins investigating the strange disappearances that have all taken pl
A Woodworker's Quandary
The group gets to know a very unusual new friend who requests their help in a missing person's case while Dorian receive
Thicker Grows the Meal and Plot
The group continues their search for Chetney's missing friend, even as their discoveries yield stranger and stranger rep
Ghosts, Dates, and Darker Fates
After a successful but interrupted burglary, the party splits in order to follow leads, go on a date, and investigate th
Chasing Nightmares
The group comes face to face with the terrifying entity known as the Nightmare King but the interaction leaves only ques
Make It Fashion
The group readies themselves for the ball while beginning to piece together a cryptic puzzle of criss-crossing threads o
A Dance of Deception
With a heist somewhat planned, the group attends the masquerade ball but have trouble keeping a low profile as various c
In Too Deep
The ball takes several unexpected twists and turns when dancing shifts to fighting and fighting shifts to fleeing...
The Tunnels Below
Bells Hells awaken to the repercussions of their antics at the ball, but the unwanted attention of certain parties could
The Shade Mother
With a new alliance made, Bells Hells discover an unsettling entity within the mines beneath the city whose terrors are
Heart-to-Heartmoor
With a strange job to take and stranger mysteries to chase, Bells Hells prepares for their journey into the Oderan Wilds
A Hungry Jungle
While traveling to the Heartmoor Hamlet, Bells Hells find their night's rest interrupted by an enormous fey plant creatu
Omens Above
Newly arrived in the Heartmoor Hamlet, Bells Hells seek answers to long-sought questions and prepare for the midnight mu
Breaking and Entering...
With the heist underway, Bells Hells explore the traps and trinkets of the Twilight Mirror Museum, finding unexpected da
Fight at the Museum...
Bells Hells may have located their quarry, but the heist is far from over as they face down freshly formed formidable fo
Promise and Potential
Now returned to Jrusar, Bells Hells meet with old and new allies to catch up on the city news and determine their next m
To The Skies
Bells Hells finish their business in Jrusar and take to the skies on The Silver Sun skyship, where wonders and dangers l
The Hellcatch Valley
Bells Hells’ fantastical flight takes them to the lawless town of Bassuras, where danger, deception, and delight lurk
A Taste of Tal'Dorei
Bells Hells explore Bassuras and the Paragon's Call stronghold while getting to know their new friend Dusk, whose past s
Hidden Truths
Bells Hells seek out allies and options in their evolving plan to infiltrate Paragon’s Call…
A Race for the Prize
Bells Hells tend to their inner relationships before returning to the Seat of Disdain, but a surprising face in Paragon'
The Deathwish Run
Bells Hells enter the deadly crawler race known as Deathwish, where survival is the only rule and winning is the only op
Dark Portents
With a mother-daughter reunion interrupted by deception, Bells Hells must decide who they can trust and how to navigate
Reunion & Revelation
Bells Hells entangle themselves further in dangerous Fey business as they ride across the treacherous Hellcatch Valley t
Breaking Point
Bells Hells process their feelings as they work through moon mysteries, family conflict, and a shocking revelation about
A Stage Set
Bells Hells tinker with former friendships and robotic inner workings before returning to Paragon's Call, this time as n
Blood and Dust
Surrounded by chaos, Bells Hells act quickly to secure their quarry, but their attempted escape leads to an unexpected c
What Dreams May Come
Bells Hells grapple with a devastating loss, refusing to accept fate's machinations as they attempt to stay a step ahead
Pyrrhic Return
Bells Hells sail the stormy skies as they return to Jrusar and reconnect with allies in a race to keep hope alive...
A Desperate Call
Bells Hells magically arrive in the city of Whitestone and meet a few legendary heroes in their search to save Laudna, b
From the Boughs
Bells Hells traverse a dark and corrupted Whitestone and face twisted traumatic shadows of the past in their effort to s
A Dark Balance
Bells Hells return to safety from the treacherous shadow realm with renewed hope to save their lost friend...
The Momentum of Murder
Bells Hells must contend with the bureaucracy of being murder suspects before they can begin their turbulent travels to
Compulsions
Bells Hells reflect upon the latest and strangest moon developments as they near the Gloomed Jungles and prepare for a p
Call of the Wild
Bells Hells travel deep into the Gloomed Jungles with the Gorgynei to seek a godly trial that may help Chetney's plight.
The City of Flowing Light
Bells Hells depart from their new allies and head to Yios, where they are quickly dazzled by the lake-top metropolis' gl
Axiom Shaken
Bells Hells seek out answers about the stolen texts from members of the Grim Verity, but the knowledge revealed could ch
Bawdy Basement Belligerence
Trapped in the basement of a fugitive, Bells Hells turn to chaos in an effort to escape their hunters and learn more abo
Ominous Lectures
Bells Hells return to the Aydinlan Seminary to speak with two professors about the mysteries affecting their friends, bu
Night at the Ligament Manor
Bells Hells travel to the Fey Realm, where they meet Fearne's curious Nana Morri and learn more about Fearne's unconvent
The Fey Key
Bells Hells carefully traverse the shadowy side of the Fey Realm and dodge numerous dangers in their attempt to destroy
An Exit Most Fraught
Bells Hells need to leave the Fey Realm behind, but the threats on their scent are extremely unkind...
The Aurora Grows
Bells Hells travel the aurora-filled skies of the Hellcatch Valley, concocting plans and gathering allies as the days ti
Red Moon Rising
With the apogee solstice imminent, Bells Hells begin their infiltration of the Tishtan ruins, where they encounter new f
The Apogee Solstice
Bells Hells race against time and lifelong plotting as they attempt to stop the Ruby Vanguard from releasing the god-eat
Far From The Others
With the magic of the apogee solstice having split the party across Exandria, half of Bells Hells must contend with the
Ripples
The Team Wildemount half of Bells Hells arrive in Uthodurn, where they get a wider sense of how magic is responding to t
Treacherous Toys
Bells Hells' Team Wildemount tangles with the pasts of some of their own through enigmatic dreams and illuminating confr
Hope Within History
Bells Hells' Team Wildemount meets with the King and Queen of Uthodurn, where insight on Ludinus Da'leth reveals a new f
By Goat or By Boat
Bells Hells' Team Wildemount travel through the cursed Savalirwood as they attempt to locate the ruins of the corrupted
The Sorrow of Molaesmyr
Bells Hells’ Team Wildemount venture deeper into the haunted ruins of Molaesmyr and search for the tower that once bel
Escape From The Past
Bells Hells' Team Wildemount are assailed by the corrupted creatures of Molaesmyr as they attempt to flee with the secre
Somewhere Out There
Orym, Ashton, and Laudna find themselves in an unfamiliar land, meeting unfamiliar people, as they attempt to piece toge
Faith or Famine
Team Issylra makes their way towards civilization, where a small town's troubles with an overbearing temple offers a new
Crisis of Faith
Team Issylra battles agents of the Dawnfather as they attempt to release the temple's unwanted and autocratic rule over
A Long Walk of Reflection
Team Issylra trek towards the mountains of the Demithore Valley in search of a teleport spell while taking time to bond
A Haunted Past
Team Issylra must battle a strange shadow entity in order to find a way home, but plans stall when a shocking revelation
Reunited
Though split across the continents of Exandria and separated by the constraints of weird magic, both teams of Bells Hell
A Path of Vengeance
Bells Hells settle into their reunion, comparing notes between experiences and dealing with the consequences of past act
Aid of the Tempest
Bells Hells arrive in Orym's hometown of Zephrah and learn of a possible solution to Keyleth's lingering wounds, but acq
Bloody Flowers
Bells Hells search for a way to cure Keyleth and confront the demonic denizens that have made the cursed Grey Valley the
For The Tempest
Bells Hells race to return to Zephrah with faith that their gains in the Grey Valley will save Keyleth and return hope t
Nice
Bells Hells take some time to enjoy Zephrah before resuming their search for answers and aid in their fight against Ludi
Embattled in Bassuras
Bells Hells return to Bassuras, seeking their friend Imahara Joe's assistance, but they quickly discover that Joe needs
Mist and Whimsy
Bells Hells travel to the fog shrouded islands of the Shattered Teeth and meet several of the unusual denizens of the ch
Phantasmal Parley
Bells Hells engage with a cursed pirate ship filled with ghosts, seeking passage across the waters of the Shattered Teet
Kindling the Spirits
Bells Hells continue their journey through the fog-shrouded ocean of the Shattered Teeth with the skeletal crew of the C
Roots Between Worlds
Bells Hells explore the island of Kalutha and prepare themselves to take counsel from the fated wisdom of the Great Tree
An Ancient Flame
Bells Hells delve into the claustrophobic caverns of Athos Peak, seeking the resting place of an ember of the great fire
A Gathering of Heroes
Bells Hells return to Whitestone in search of allies and refuge, taking time to reflect on the weight of their choices a
The Promise and the Price
Bells Hells' resident witches delve into the hidden horrors of Whitestone Castle and a choice is made regarding the shar
Fractures
Bells Hells face interparty turmoil as they grapple with the consequences of choices made and broken trust at a crucial
To Hurt Is to Heal
Bells Hells find respite in the Fey Realm while they seek ways to mend their broken trust and rebuild their friendships.
A Test of Trust
Bells Hells put their trust in each other to the test as they tackle Nana Morri's final task for them among tangled and
The Eve of the Red Moon
Bells Hells ponder fey bargains and prepare for their dangerous race through Ruby Vanguard territory...
Rush for the Bloody Bridge
With their Fey Realm tasks complete, Bells Hells turn their attention to the ruddy moon and the foes that block the brid
Ruidus
Bells Hells take their first steps on Ruidus and begin their investigation of the mysterious ruddy moon…
Red Rural Revelations
Bells Hells are introduced to a village on Ruidus and learn about the way of life on the moon…
Intense Interrogations
Bells Hells question their captured enemies, but their search for information is interrupted by the pursuing hunt from a
Doorways to Darker Depths
Bells Hells stumble upon a secret entrance to Exandria from Ruidus, but this lucky portal leads to a place just as dange
Arrival at Kreviris
Bells Hells reach the city of Kreviris, where they explore the surface details of the Ruidian capital…
Seeking Sedition
While seeking contact with the Volition rebellion, Bells Hells find themselves cornered with no way out of their undergr
Divisive Portents
Bells Hells join the Volition rebellion, where they learn about the inner workings of Kreviris and its leaders known as
Mission Improbable
Bells Hells split the party in order to take on two different missions to prove themselves to the Volition, but as the s
True Heroism
Chaos reigns as Bells Hells attempt to find each other and leave Kreviris, but an old enemy complicates their attempted
Broken Roads
Rattled and reeling, Bells Hells prepare to leave Ruidus and return to Exandria, where tensions are escalating and press
Bittersweet Reunions
The Crown Keepers endure a battle for their lives and the very heart of their team, with dire consequences for every mov
Where The Red Fearne Glows
Bells Hells begin their hunt for Ludinus' whereabouts and how to slow his plot, but not before an old foe arrives to tes
Gathering of Needs
Bells Hells take time to focus inwards on their grief and their healing, but inner demons threaten the harmony of their
Shadows New and Old
Bells Hells work to fortify their bonds and friendship in the face of darkness before engaging in a whirlwind of travel
Ancient Sins
Bells Hells encounter Aeorian terrors as they explore the ruined city and seek out the wrinkle in Ludinus' plans...
The Nox Engine
Live at the Greek Theatre! Bells Hells battle the creeping terror of an unleashed demon, but their own darkest thoughts
Downfall (1)
In the midst of a lull in the Calamity, a group of powerful individuals embark on a divine mission to the flying city of
Downfall (2)
The Divine continue their infiltration of Aeor, looking deeper into the city's flaws and virtues as they seek out the ce
Downfall (3)
All of the Divine planning and improvising comes to a head in the final battle within Aeor's underbelly...
Reconciliation
Bells Hells contemplate the revelations of the Occultus Thalamus while one of their own is brought low by darkness and d
Cages
Bells Hells seek a way to cut Delilah's puppet strings once and for all...
The Cradle's Convocation
Bells Hells meet with the Exandrian Accord in Vasselheim, where plans begin to form and connections begin to solidify...
Collecting Legends
Bells Hells take center stage in the Platinum Sanctuary, where they must prove themselves as worthy potential heroes to
Unseelie Interrupted
Bells Hells return to the Fey Realm in an attempt to tangle an upcoming meeting between Ludinus and the Unseelie Court..
Under the Arch Heart's Eye
Bells Hells endure rocky combat and fey wiles within a temple of the Arch Heart, but come face to face with a surprising
Looming
Bells Hells learn just how resilient the Fey can be when it comes to matters of the mind and seek answers from Fearne's
A Test of Fate
Bells Hells make haste to the Raven's Crest temple in Vasselheim by invitation from the Matron of Ravens, but the welcom
In the Shadow of War
Bells Hells reel from their recent conversations with the divine and seek out calmer heads and resolute monoliths within
The Nein Hells
Bells Hells meet their new allies on the road to Kreviris and learn just what makes this team so mighty...
The Assembling of Legends
Bells Hells introduce the Mighty Nein to the moon before flashing backwards to the reunion of Exandria's most legendary
Assault on the Malleus Key
With allies in tow and an army at their backs, Vox Machina begin their assault on the Malleus Fortress...
Fight for the Bloody Bridge
Vox Machina assail the Malleus Key, intent on rescuing the trapped Vax’ildan as enemies attack from all sides…
To the Arx Creonum
Bells Hells and the Mighty Nein wait in the shadows of the moon city before launching an explosive attack on the Weavemi
The Weave Mind
The Mighty Nein steal their way through the Arx Creonum to confront the psychic minds that control the Ruidian populace.
Race to the Ruidian Core
Bells Hells delve into the fungal network of Ruidus, seeking Ludinus, Liliana, and the Hallowed Cage...
The Hallowed Cage
Bells Hells face Ludinus Da'leth, attempting to stop his infiltration of Predathos' glass prison...
Predathos Awakened
With one of their own absorbed and threats from all directions, Bells Hells bring the fight to Predathos itself...
The Red End
Bells Hells face Predathos and its terrifying second form as they attempt to bring a god-eater to heel...
A New Age Begins
Bells Hells return to Exandria with a proposal for the gods and their own visions for the future to come...
The Fall of Thjazi Fang
A politically suspicious execution brings the friends, family, and enemies of noted war hero Thjazi Fang to the city of
Broken Wing
The loved ones of Thjazi Fang must contend with the ramifications of his past plots and schemes still reverberating acro
The Snipping of Shears
With the true source of the Candescent Creed's magic revealed and the search for Occtis pressing in from all sides, line
Stone-Faced
The Houses of Royce and Davinos are attacked by the focused might and undead horror of House Tachonis, while the secrets
Branching Paths
Decisions are made about how to keep Occtis safe from his family while the Soldiers embark on a hunt for friend and foe
Knives and Thorns
Tyranny struggles with her crueler instincts as the Soldiers discover a safe haven for fairies that may hold clues about
On the Scent
The Soldiers arrive in the Kingdom of Timmony, where local customs are bending against the religious influence of the Ca
Fanged Revenge
A battle for vengeance ensues in Castle Sloke as the Soldiers face the traitorous Baron Casimir Gavendale and his new kn
To the Hounds!
The search for Teor's brother Cyd continues as the Soldiers are guided by the Hounds of the King down a mysterious fey s
Blood for Blood
Deep in the hidden dungeon of Castle Delawney, the Soldiers must fight for their lives against the cruel allies of House
Make Merry
The Schemers reckon with the swift changes coming to Dol-Makjar while the Soldiers ponder stone, blood, and blade...
The Giant's Belt
The Seekers arrive in Riesingürtle, where they explore the city and parley with Lord Einfasen, the head of the mighty a
Seeking Sanctuary
As the walls close in on the Seekers, they are forced to decide if Einfasen's castle is truly as safe as its lord claims
A Bridge Too Far
The druids of Shaungarten question Thaisha's decision to bring the undead Occtis to their sanctuary and debate their con
Flight to Castle Torch
The Seekers take to the skies via an eagle ally, bonding in the clouds as they head to the home of the Barrowguard...
Visions of Shadow & Stone
While searching for Alogar, the Seekers stop at Shadowlight Waypoint, where they learn of an unearthed prophecy and thos
The Place of Wings
The Seekers arrive in Tannesar, where stranger and stranger revelations await them within this ancient place of power...
Vindicta & Vale
Vaelus speaks with a deceased ally of Thaisha's while Occtis grapples with his family's plans... and what was left behin
Hand & Wheel
In Dol-Makjar, the Schemers juggle jobs and subterfuge as they reckon with the ascent of the Sundered Houses...
The Vanishing
Azune is summoned to the Palazzo Davinos to investigate the disappearance of House Royce as Murray, Bolaire, and Hal rea
King of Cards
A visit to The Seven Stars yields important meetings and a nudge in the direction of their disappeared illusionist...
The Point of No Return
With nowhere to go and no choice but forward, the Schemers put their wits and tricks to the test in a confrontation with
Buried Truths
Murray learns more than she bargained for while investigating the belongings of House Tachonis while Bolaire and Hal are
Good Tidings
The Schemers make headway with their own plots, but Thjazi's secrets remain a mystery to unravel...
Targeted
When two political figures are attacked at the gala, the Schemers must jump into action to save as many lives as they ca
Council of Heroes
The Schemers contend with the aftermath of a miracle while the Soldiers and Seekers secretly return to Dol-Makjar...
Complicated Questions
Thirteen voices rise as the three groups reconvene to seek each other's aid as the Houses tighten their grip on the city
Chasing Shadows
With opening night approaching and Thjazi's designs still obscured, a plan is formed for safety, rescue, and information
Opening Night
Everyone takes their places across Dol-Makjar as the Hallowed Round presents a show that promises to be unforgettable...
Here in the Dark
Vaelus is faced with an impossible choice, Kattigan is taken to the demonic tailors, and a team split has devastating co
Trick of the Light
The teams attempt to reunite at the Rookery with varying cheerful and devastated attitudes as the consequences of their
Episode 32
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